Comet Effect on MouseMove using Sketch.js library

BHOLU SINGH
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Find A Quick Way To COMET EFFECT ON MOUSE MOVE USING SKETCH.JS LIBRARY

☆ The Comet Effect on MouseMove using sketch.js refers to a specific visual effect that can be created using the sketch.js library. The effect simulates a comet or shooting star moving across the screen, and is typically created by tracking the movement of the mouse and using that movement to control the position and trajectory of the comet. The specific implementation details of the Comet Effect on MouseMove using sketch.js will depend on the particular code and design choices used in the implementation.

☆ If you want to get free source code then scroll down the post.

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COMET EFFECT ON MOUSE MOVE USING SKETCH.JS LIBRARY Strategies For Beginners

1. Start simple: Keep the initial design and functionality of the comet effect as simple as possible, and then add more complexity as you become more familiar with the sketch.js library.

2. Use tutorials: Look for tutorials and sample codes online to help guide you through the process of creating the effect.

3. Play with the code: Experiment with the code and different parameters to see how they affect the behavior and appearance of the comet.

4. Break it down: If you're having trouble understanding a specific aspect of the code, try breaking it down into smaller parts and studying each piece separately.

5. Keep it organized: Use clear variable names and comments in your code to help you understand and navigate the code more easily.

6. Test often: Test the effect on different devices and browsers to ensure compatibility and make sure the effect is working as expected.

7. Ask for help: If you are having a hard time understanding something or are stuck, don't hesitate to ask for help from more experienced developers or from online communities like stack overflow.

8. Have fun: Remember that creating the Comet Effect can be a fun and creative process, so enjoy the process of learning and experimenting with the sketch.js library.

By following these strategies, beginners can make the process of creating the Comet Effect on Mouse Move using the sketch.js library more manageable and increase their chances of success.


Why Comet Effect on Mouse Move Using Sketch.Js Library Is Right for You

1. The Comet Effect on Mouse Move using the sketch.js library can be a great choice for a variety of different projects because it offers a number of benefits, including:

2. It's easy to implement: sketch.js is a simple and user-friendly library, making it easy to create the Comet Effect even for beginners.

3. It's visually striking: The Comet Effect is a dynamic and visually interesting effect that can add a lot of visual appeal to your project.

4. It's interactive: The Comet Effect is triggered by the movement of the mouse, making it interactive and engaging for users.

5. It's lightweight: sketch.js is a lightweight library, which means it won't slow down your website or application.

6. It's customizable: The Comet Effect can be customized to suit your project's specific needs, including changing the color, shape, and movement of the comet.

7. It's compatible: sketch.js is compatible with most modern web browsers and devices, making it easy to implement across a wide range of platforms.

8. It's fun: Creating this effect can be a fun and creative process and can help you to create a visually interesting website or application.

9. It's a great way to add an interactive and dynamic element to your website or application without using too much computational power.

Overall, the Comet Effect on Mouse Move using sketch.js can be a great way to add visual appeal, interactivity, and dynamic movement to your project.



How to Get the Most Out of Your Comet Effect on Mouse Move Using Sketch.Js Library

1. Use a smooth easing function: To make the comet movement look more natural, you can use an easing function to control the acceleration and deceleration of the comet as it moves across the screen.

2. Use a trail effect: Creating a trail behind the comet can enhance the visual effect and make it look more dynamic.

3. Play with different colors and shapes: Experiment with different colors and shapes for the comet, to create a unique and visually interesting effect.

4. Use layering: To make the comet look more realistic, you can use layering techniques to create the illusion of depth and movement.

5. Incorporate sound effects: Adding sound effects to the comet movement can enhance the overall experience and make it more immersive.

6. Incorporate animation: you can make the comet move in different directions, and speeds or even change the size of the comet based on the movement of the mouse.

7. Use performance optimization techniques to make sure that the effect runs smoothly even on lower-end devices.

8. Test on different devices and browsers to ensure compatibility.

9. Be creative and have fun experimenting with different ideas to make the effect unique and visually appealing.



☆ Here is an example of how you could create a comet effect:

☆ Here is an example of HTML for a comet effect:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title> Comet Effect on MouseMove using sketch.js | Free Projects1 </title>
    <meta name="keywords" content="comet effect on mousemove html, freeprojects1.blogspot.com">
    <meta name="description" content="The Comet Effect on MouseMove using sketch.js refers to a specific visual effect that can be created using the sketch.js library.">
    <link rel="shortcut icon" href="favicon.png" type="image/x-icon">
    <link rel="stylesheet" href="style.css">
</head>

<body>
    <h2> Free Projects1 </h2>
    <script src="sketch.js"></script>
    <script>
        function Particle(x, y, radius) {
            this.init(x, y, radius);
        }

        Particle.prototype = {

            init: function (x, y, radius) {

                this.alive = true;

                this.radius = radius || 10;
                this.wander = 0.15;
                this.theta = random(TWO_PI);
                this.drag = 0.92;
                this.color = '#fff';

                this.x = x || 0.0;
                this.y = y || 0.0;

                this.vx = 0.0;
                this.vy = 0.0;
            },

            move: function () {

                this.x += this.vx;
                this.y += this.vy;

                this.vx *= this.drag;
                this.vy *= this.drag;

                this.theta += random(-0.5, 0.5) * this.wander;
                this.vx += sin(this.theta) * 0.1;
                this.vy += cos(this.theta) * 0.1;

                this.radius *= 0.96;
                this.alive = this.radius > 0.5;
            },

            draw: function (ctx) {

                ctx.beginPath();
                ctx.arc(this.x, this.y, this.radius, 0, TWO_PI);
                ctx.fillStyle = this.color;
                ctx.fill();
            }
        };


        var MAX_PARTICLES = 280;
        var COLOURS = ['#69D2E7', '#A7DBD8', '#E0E4CC', '#F38630', '#FA6900', '#FF4E50', '#F9D423'];

        var particles = [];
        var pool = [];

        var demo = Sketch.create({
            container: document.getElementById('container'),
            retina: 'auto'
        });

        demo.setup = function () {
           
            var i, x, y;

            for (i = 0; i < 20; i++) {
                x = (demo.width * 0.5) + random(-100, 100);
                y = (demo.height * 0.5) + random(-100, 100);
                demo.spawn(x, y);
            }
        };

        demo.spawn = function (x, y) {

            var particle, theta, force;

            if (particles.length >= MAX_PARTICLES)
                pool.push(particles.shift());

            particle = pool.length ? pool.pop() : new Particle();
            particle.init(x, y, random(45, 45));

            particle.wander = random(0.5, 2.0);
            particle.color = random(COLOURS);
            particle.drag = random(0.9, 0.99);

            theta = random(TWO_PI);
            force = random(0, 0);

            particle.vx = sin(theta) * force;
            particle.vy = cos(theta) * force;

            particles.push(particle);
        };

        demo.update = function () {

            var i, particle;

            for (i = particles.length - 1; i >= 0; i--) {

                particle = particles[i];

                if (particle.alive) particle.move();
                else pool.push(particles.splice(i, 1)[0]);
            }
        };

        demo.draw = function () {

            demo.globalCompositeOperation = 'lighter';

            for (var i = particles.length - 1; i >= 0; i--) {
                particles[i].draw(demo);
            }
        };

        demo.mousemove = function () {

            var particle, theta, force, touch, max, i, j, n;

            for (i = 0, n = demo.touches.length; i < n; i++) {

                touch = demo.touches[i], max = random(1, 4);
                for (j = 0; j < max; j++) {
                    demo.spawn(touch.x, touch.y);
                }

            }
        };

    </script>
</body>
</html>


☆ And here is an example of CSS to customize the appearance of the comet effect:

@import url("https://fonts.googleapis.com/css?family=Poppins:200,300,400,500,600,700,800,900display=swap");

*{
    margin: 0;
    padding: 0;
    box-sizing: border-box;
    font-family: 'Poppins', sans-serif;
}
body{
    display: flex;
    justify-content: center;
    align-items: center;
    min-height: 100vh;
    background: #000;
}
h2{
    position: relative;
    color: #fff;
    /* font-size: 9em; */
    font-size: calc(100vw - 91vw);
    text-align: center;
}
canvas{
    position: absolute;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
}


☆ Download the source code of this project

   





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